All JSON examples are automatically taken from Exotic Mod by BlueWolf3682. The next tier jump up from ore of copper and lead is titanium. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews . These should only be used as a reference for fields - do not directly copy-paste them into your mod, they will not work! Production Time This is because oil extractors produce lots of oil compared to a spore press. A very valuable flammable resource. Cyclones can handle both air and land units. Liquids A flag used by the game to change a few special-case things. Mainly used as a construction resource. Plastinium Compressor Input: 2 Titanium, 15 Oil, 180 Power Output: 1 Plastinium. Cryofreeze is used as the ultimate coolant which i used to make turrets shoot the fastest (compared to other liquids especially water) and for end-game structures such as impact reactors and force generators. It can also be a rudementary but slightly more powerful ammo even on mid-end tier turrets. Alloy Smelter Input: 2.4 Copper, 3.2 Lead, 1.6 Titanium, 2.4 Silicon, 240 Power per Second Output: 0.8 Surge. This item will only be visible to you, admins, and anyone marked as a creator. Surge alloy is the key to the higher tier buildings and defenses. Materials: need to be made in a factory or building and cannot be extracted naturally. Therefore you can satisfy more coal centrifuges with an oil extractor. You need a good graphite income for your core to make your building progress faster and smoother. Normally it takes ages to build large structures like alloy smelters, impact reactors even oil extractors. 2 of them can handle 1 TBL coal. many stuff has been changed. Also Duos only require copper while scatters and hails require more resources to build. With 5 separators: (803+777+728+807+799+777+775+820+784+818+759+850+762+801+787)/15 = 789.8. So having only 1 example is not a good solution to calculate what we need efficiently. Mindustry Unofficial Wiki is a FANDOM Games Community. If the AIs could not cooperate it would be disastrous for the planet. We know that most efficient way to use oil extractors is using 2 water extractors on 2 oil extractors. Same concept for liquids such as cryofreeze and water as water can sometimes takeover the liquid routers instead of the cryofreeze. To simulate the ruins of a civilisation, various scrap and scrap walls along with abandoned tech are in the campaign. Health At most, most maps will have at the bare minimum: When starting (in terms of normal survival campaign not PvP or attack modes) you usually only start with a copper mechanical drill and sometimes some Duo Turrets and copper walls to make a rudementary defense and starting. Spore Press Input: 1.66 Spore pod, 23.33 Power Output: 10 Oil. Pyratite Mixer Input: 1.5 Lead, 0.75 Coal, 1.5 Sand, 12 Power per Second Output: 0.75 Pyratite. Very simple strategy to get up to speed. These should only be used as a reference for fields - do not directly copy-paste them into your mod, they will not work! The latter is more complex since you need both metal glass and titanium to make slag/separator for extracting 4 types of metals. You can think this as an upgraded version of coal. Although its practical uses for structural buildings are limited, the real power is in how its useful as a booster for end-game structures such as meandors, force projectors, and especially overdriver projectors. On the 6 smelter setup i used unloaders which requires silicon to build. Phase Weaver Input: 5 Sand, 2 Thorium, 300 Power per Second Output: 0.5 Phase Weave. Any units are good to have. Size Now, Youre probably thinking set B makes more graphite than set A. The schematic at the left produces 6.9k power at max while using less space than the other schematic that produces up to 3k power only. We cannot mine it from map terrain. Output There are some interesting designs i have seen around, which are examples of thinking outside the box. This is because the Multi-presses of Set B have a short but significant time interval. Mindustry | plastanium schematics from spore presses 21,325 views Dec 31, 2020 727 Dislike Share SCHEMATIC 4.42K subscribers Mindustry v6 new plastanium schematics. Extracted from tar and oil with a coal centrifuge (mid to late game though). 302 189 80 35 80-342. This is because oil extractors produce lots of oil compared to a spore press. But there are a lot of new stuff to cover this will take some time. It is by far the ultimate power material used in impact reactors, as well as the ultimate explosive material for turrets. Multi Press Input: 3 Coal, 6 Water per Second 108 Power per Second, 0.5 Seconds Output: 2 Graphite. Hay so I was watching a video a bit back and he used logic to make a crawler pick up a spore pod and it makes them a lot more destructive but I tried for a bit but nothing thay just stood there and did nothing. Reddit and its partners use cookies and similar technologies to provide you with a better experience. This item has been removed from the community because it violates Steam Community & Content Guidelines. More of so mechanical drills and Duo Turrets as well as using them as ammo to fill up the Duo turrets. The Spore Pod is an item on Serpulo. Cultivator Input: 12 Water per Second, 54 Power per Second, 2.33 Seconds Output: 1 Spore. All others are produced by production buildings. Mindustry. You need to sign in or create an account to do that. You need to re-think and re-do everything according to 6.0. 770 Copper770 Lead320 Silicon All trademarks are property of their respective owners in the US and other countries. From what we have experienced so far, we can easily say that 1 TBL output in such systems requires 1 TBL input for both lead and sand. Multi-presses are the better versions of graphite presses. Specially effective on end-game towers like meltdowns. Pyratite Mixer Input: 2 Lead, 1 Coal, 2 Sand, 12 Power per Second, 1.33 Seconds Output: 1 Pyratite. It can be used as a resource to make turrets and structures, or as ammo for turrets. We are able to gather oil from tar by using pumps. 0.63 Like Copper, lead is the 2nd most common, abundant, and useful material/ore to get. Graphite Press Input: 1.33 Coal, 0 Power per Second Output: 0.66 Graphite. It is also useful in the production of higher tier units. Pyratite Mixer Input: 2 Lead, 1 Coal, 2 Sand, 12 Power Output: 1 Pyratite. You can that the schematic along the x-axis. Build Cost Try not to cross belts or condults. Cultivator Input: 27.9 Water, 125.6 Power Output: 1 Spore. Cultivates tiny concentrations of atmospheric spores into spore pods. 160 Scrap metal is one of the most weirdest resources you can have. All maps have scrap metal (Even the tutorials have it). ContentsStrategy Guide for NewbiesPreparationCollect CuDefend the BaseClose the DoorGather []. Sand will be useful in a variety of processes including end game tier phase fabric and even powering the most powerful generator in-game indirectly (through the use of pyratite). Spore_pod (amount): 20. THREE GOLDEN RULES WHEN MAKING SCHEMATICS IN A MULTIPLAYER GAME: 1.STABLE RESOURCES: Make sure you have a stable amount of resources. There is only 1 way to get silicon and that is through silicon smelters (dev should really add a next lvl silicon smelter like the multi-press for the graphite). With overdrivers powered up by phase fabric, speed of everything goes up (including unit production, the speed of transport structures, factory production, and power production goes up significantly by 225%). They are: copper, lead, titanium, and silicon. with it you can start making the basic essential materials such as silicon and mining bots that only require power to make. Most energy efficient extractor/plastanium setup is this 2 pairs. The result is a highly flammable liquid known as slag. Color is a hexadecimal string,
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